🛠️INSTALLATION
A modern and customizable progress bar system for QB-Core Framework.
Download the script
Place it in your resources folder
Add this to your server.cfg:
ensure janiel-progressbarImport the SQL file:
CREATE TABLE IF NOT EXISTS `progress_positions` (
`identifier` VARCHAR(50) PRIMARY KEY,
`position_x` FLOAT NOT NULL,
`position_y` FLOAT NOT NULL,
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
`updated_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP
);5. Replace Progress Bar Function
Navigate to qb-core/client/functions.lua and replace the existing QBCore.Functions.Progressbar function with the following code:
function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel, icon)
if GetResourceState('janiel-progressbar') ~= 'started' then
error('janiel-progressbar needs to be started in order for QBCore.Functions.Progressbar to work')
return false
end
exports['janiel-progressbar']:Progress({
name = name:lower(),
duration = duration,
label = label,
icon = icon,
useWhileDead = useWhileDead,
canCancel = canCancel,
controlDisables = disableControls,
animation = animation,
prop = prop,
propTwo = propTwo,
}, function(cancelled)
if not cancelled then
if onFinish then
onFinish()
end
else
if onCancel then
onCancel()
end
end
end)
end 💻 Usage
QB-Core Export Example
Check if Progress Bar is Active
Progress Bar Test Scripts for QB-Core
Instructions:
Once you load this script, you can test the following commands on the client side by typing them in the in-game console:
testprog1: A simple progress bar without animation or prop, where the user can cancel the process.
testprog2: An animated progress bar, disabling movement and combat during the animation.
testprog3: A progress bar with both animation and a prop attached to the player, disabling various controls.
testprog4: Uses the built-in QB-Core progress bar functionality, with the ability to disable combat actions.
ESX FRAMEWORK
Navigate to es_extended/client/functions.lua and replace the existing
ESX.Progressbar function with the following code:
🎮 Usage
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